Front Page › Forums › AUDIO & TECHZONE › Tutorials › TUTORIAL–A Guideline To Tune Stucture For Hard Dance–
-
AuthorPosts
-
November 15, 2007 at 2:50 am #543609
mofdonkParticipantThis article was written by Olly P and is just an example and guidline for tune structure which may help some people just starting out to put some structure to there tunes.
It is one of the first articles i ever read when i first started out and it helped me alot and with Olly’s kind permission it is re-printed here. Be sure to check out Olly P’s site.
Rhythm
The first thing which needs to be done in any sort of track is the rhythm, known as the drum loops. A simple kick drum (bass drum) "loop" (repeated rhythm) can be made using Fruityloops. On the grid which first comes up, you can program a simple kick drum rhythm by doing the following:
Every dance music tune comes in "bars" of 4 beats, meaning you can count "1,2,3,4" and then, the next bar will start with another 4 beats, etc. With a kick drum, you want to place a drum on each beat of the bar. This can also be extended by placing a Hi-Hat sample (also found in fruityloops) on the 2ND and 4TH beat of each bar. This will give you a simple rhythm, with which to start a track.
Oh, there is an easier alternative Using Soundforge, you can load up an existing song, and "steal" the drum loops from the start, by editing the song right down, until you are left with a loop.Cymbals
Each dance song also contains "phrases" of 16 beats, or 4 bars. These can be counted, simply by counting the beats, as "1,2,3,4" etc. On every 16th note, usually you will find a cymbal clash, to indicate the start of a new phrase. Sounds confusing? Well it can be made easier – After exporting a cymbal noise using Fruityloops, load it up into Acid, and set the zoom to Normal mode. At the top of the vertical lines, you should see numbers. These will read : 1.1, 9.1, 17.1, 25.1, 33.1 etc – These are indicating the starts of new phrases. All you have to do, is place a cymbal clash on each of the lines, where there are numbers. As an addition, you can add new percussion lines or synth lines after each of these cymbals, to help "build up" your track, and also make it DJ friendly, which is important here.
Synths/Riffs
Making a riff in fruityloops is very simple. A "riff" is the main hook of a tune, which makes it instantly recognizable. For instance, the big singalong bit in Zombie Nation – Kernkraft 400 is known as a "riff". These can be made in fruityloops, by simpling loading up one of the many preset synth samples (Found usually under the "Instruments" sections) and clicking the little keyboard image above the main grid. This will bring up a virtual keyboard known as a piano roll. You can also use VSTI’s aswell as samples for this.
You can now compose a simple riff, by playing about with the keys on this "keyboard", and putting them together to form a main riff
Basslines
Basslines can be the hardest part of a tune to make, because its hard finding a bassline which fits with the rhythm lines. I suggest that for hard house/trance, use a sample from Fruityloops under the "Bass" in "Instruments", and place it on every OFFbeat. The term offbeat, means not on the beat (duh!), so in a simple rhythm of 1-2-3-4, you want to place a bass sample BETWEEN each beat, i.e. at 0.5,1.5, 2.5, 3.5.
This can then be further pitched down in Acid. When the sample is placed onto the main grid in acid, use the "-" key on the keyboard, to pitch the bassline down -perhaps to about -1 or -2 (Anything further will distort the sample)Sequencing
Now that you have each of the composite parts of a dance music track – The rhythm, understanding and marking of bar structure, the bassline, the main riff, and any odd synths, you can start to put it together. Here is a simple notation for a BASIC hard house tune, of where each bit should go. This is only a rough guide, and doesn’t need to be followed exactly!!
First 4 Phrases (Phrase = 16 Beats) = Rhythm section – Don’t forget to place a cymbal at the start of each phrase…..
Next 8 Phrases = Build Up. Here, place the bassline, and any FX which you might want to use, and also, slowly build up the main riff, by using the volume controls (The V Key) in Acid. Again, Don’t forget those cymbals!
Next 8 Phrases = Breakdown. Here, you cut all the drums/rhythm out, and concentrate on the main riff line. Again, think of Zombie Nation – All the percussion cuts out, and the big riff comes booming in – This is what you want to do here. At the start of the 8th phrase, concentrate on placing a lot of cymbals at the start of each bar, in order to give a "building up" sensation
Next 8 Phrases = Main body of the tune. This is where you combine EVERYTHING together – the riff, FX, bassline, drums, everything. This is the main bit of your tune where the crowds will go mad
Next 8 Phrases = Build Down. This is basically a repeat of the 2nd section – take out the riff, but leave everything else in, and gradually stop each FX/Synth/added percussion line
Final 4 Phrases = End Repeat of the first section – Leave the kick drum on its own, for 4 phrases of 16 beats. This will allow any DJ playing the tune, to successfully mix out.
And there you have it. A stripped down view of how to produce your very first tune
AdSense 336x280November 15, 2007 at 2:50 am #637148
mofdonkParticipantThis article was written by Olly P and is just an example and guidline for tune structure which may help some people just starting out to put some structure to there tunes.
It is one of the first articles i ever read when i first started out and it helped me alot and with Olly’s kind permission it is re-printed here. Be sure to check out Olly P’s site.
Rhythm
The first thing which needs to be done in any sort of track is the rhythm, known as the drum loops. A simple kick drum (bass drum) "loop" (repeated rhythm) can be made using Fruityloops. On the grid which first comes up, you can program a simple kick drum rhythm by doing the following:
Every dance music tune comes in "bars" of 4 beats, meaning you can count "1,2,3,4" and then, the next bar will start with another 4 beats, etc. With a kick drum, you want to place a drum on each beat of the bar. This can also be extended by placing a Hi-Hat sample (also found in fruityloops) on the 2ND and 4TH beat of each bar. This will give you a simple rhythm, with which to start a track.
Oh, there is an easier alternative Using Soundforge, you can load up an existing song, and "steal" the drum loops from the start, by editing the song right down, until you are left with a loop.Cymbals
Each dance song also contains "phrases" of 16 beats, or 4 bars. These can be counted, simply by counting the beats, as "1,2,3,4" etc. On every 16th note, usually you will find a cymbal clash, to indicate the start of a new phrase. Sounds confusing? Well it can be made easier – After exporting a cymbal noise using Fruityloops, load it up into Acid, and set the zoom to Normal mode. At the top of the vertical lines, you should see numbers. These will read : 1.1, 9.1, 17.1, 25.1, 33.1 etc – These are indicating the starts of new phrases. All you have to do, is place a cymbal clash on each of the lines, where there are numbers. As an addition, you can add new percussion lines or synth lines after each of these cymbals, to help "build up" your track, and also make it DJ friendly, which is important here.
Synths/Riffs
Making a riff in fruityloops is very simple. A "riff" is the main hook of a tune, which makes it instantly recognizable. For instance, the big singalong bit in Zombie Nation – Kernkraft 400 is known as a "riff". These can be made in fruityloops, by simpling loading up one of the many preset synth samples (Found usually under the "Instruments" sections) and clicking the little keyboard image above the main grid. This will bring up a virtual keyboard known as a piano roll. You can also use VSTI’s aswell as samples for this.
You can now compose a simple riff, by playing about with the keys on this "keyboard", and putting them together to form a main riff
Basslines
Basslines can be the hardest part of a tune to make, because its hard finding a bassline which fits with the rhythm lines. I suggest that for hard house/trance, use a sample from Fruityloops under the "Bass" in "Instruments", and place it on every OFFbeat. The term offbeat, means not on the beat (duh!), so in a simple rhythm of 1-2-3-4, you want to place a bass sample BETWEEN each beat, i.e. at 0.5,1.5, 2.5, 3.5.
This can then be further pitched down in Acid. When the sample is placed onto the main grid in acid, use the "-" key on the keyboard, to pitch the bassline down -perhaps to about -1 or -2 (Anything further will distort the sample)Sequencing
Now that you have each of the composite parts of a dance music track – The rhythm, understanding and marking of bar structure, the bassline, the main riff, and any odd synths, you can start to put it together. Here is a simple notation for a BASIC hard house tune, of where each bit should go. This is only a rough guide, and doesn’t need to be followed exactly!!
First 4 Phrases (Phrase = 16 Beats) = Rhythm section – Don’t forget to place a cymbal at the start of each phrase…..
Next 8 Phrases = Build Up. Here, place the bassline, and any FX which you might want to use, and also, slowly build up the main riff, by using the volume controls (The V Key) in Acid. Again, Don’t forget those cymbals!
Next 8 Phrases = Breakdown. Here, you cut all the drums/rhythm out, and concentrate on the main riff line. Again, think of Zombie Nation – All the percussion cuts out, and the big riff comes booming in – This is what you want to do here. At the start of the 8th phrase, concentrate on placing a lot of cymbals at the start of each bar, in order to give a "building up" sensation
Next 8 Phrases = Main body of the tune. This is where you combine EVERYTHING together – the riff, FX, bassline, drums, everything. This is the main bit of your tune where the crowds will go mad
Next 8 Phrases = Build Down. This is basically a repeat of the 2nd section – take out the riff, but leave everything else in, and gradually stop each FX/Synth/added percussion line
Final 4 Phrases = End Repeat of the first section – Leave the kick drum on its own, for 4 phrases of 16 beats. This will allow any DJ playing the tune, to successfully mix out.
And there you have it. A stripped down view of how to produce your very first tune
AdSense 336x280November 15, 2007 at 9:24 am #637172
JuggernautParticipantPlease post in the correct forum. They are clearly labelled.
~Moved to Tutorials
AdSense 336x280November 15, 2007 at 10:31 am #637179
djshadesukParticipantmofdonk wrote:And there you have it. A stripped down view of how to produce your very first tune… and a dull, generic, sounds-like-million-other-tracks tune.
The intro/outro bit goes without saying if you ever intend for a track to get mixed by DJs but the ‘bit’ in the middle well, thats where you should let your creativity loose. That ‘bit’ can be the difference between generic or fantastic!!
AdSense 336x280November 15, 2007 at 4:24 pm #637201
mofdonkParticipantSorry not my words the writters name is on top but i see wat ya sayin tho mate
AdSense 336x280November 24, 2007 at 11:47 am #637688
Da LexParticipantCan be very usefull in the beginning.
It helped me, many thanxAdSense 336x280December 4, 2007 at 7:53 am #638415
mofdonkParticipantYer thats cool,
am glad it helped
AdSense 336x280December 6, 2007 at 8:09 pm #638673
DJ_JackParticipantIt was a good read..
AdSense 336x280December 10, 2007 at 5:45 pm #639011
Chris EssParticipantDJShadesUK wrote:[quote quote="mofdonk":2vtigzoe]And there you have it. A stripped down view of how to produce your very first tune… and a dull, generic, sounds-like-million-other-tracks tune.
The intro/outro bit goes without saying if you ever intend for a track to get mixed by DJs but the ‘bit’ in the middle well, thats where you should let your creativity loose. That ‘bit’ can be the difference between generic or fantastic!![/quote:2vtigzoe]
very true, u should always try out new things and be different
AdSense 336x280January 2, 2008 at 8:26 am #640645
RB07Participantjust what i needed
AdSense 336x280January 25, 2008 at 2:31 pm #641973
sparky89ParticipantDJShadesUK wrote:[quote quote="mofdonk":26q2zaf8]And there you have it. A stripped down view of how to produce your very first tune… and a dull, generic, sounds-like-million-other-tracks tune.
The intro/outro bit goes without saying if you ever intend for a track to get mixed by DJs but the ‘bit’ in the middle well, thats where you should let your creativity loose. That ‘bit’ can be the difference between generic or fantastic!![/quote:26q2zaf8]
I’m sorry but my love of dance music has sprouted from the ‘generic’ thing!! I need the re-assurance of 4 bar expressions etc etc
AdSense 336x280January 25, 2008 at 8:40 pm #642010
SkitchParticipantit was a good read and im sure it will be good for anyone that is just starting out in producing
AdSense 336x280April 6, 2008 at 8:38 pm #647351
JaggedGParticipantDJShadesUK wrote:[quote quote="mofdonk":qufl7a68]And there you have it. A stripped down view of how to produce your very first tune… and a dull, generic, sounds-like-million-other-tracks tune.
[/quote:qufl7a68]I’d like to note that the title of this tutorial says that it is written as a guideline. For a more advanced artist, viewing the conventions of a genre as rigid laws that one must follow would be stifling to creativity, which is what I think you mean by "a dull, generic, sounds-like-million-other-tracks tune."
For a beginner though, or someone less familiar with the genre, these guidelines would give them an idea or a "feel" of what the common conventions of Hard Dance are, so that they can start to explore the genre. I’ve found that every time I experiment with a new genre, it’s helpful to create a generic-sounding track or two to feel out where the genre starts, and where it begins to bleed into others, for example, where Hard Dance begins to sound like Hard Trance– what does Benny Benassi do differently than Sander van Doorn that they’re categorized as different genres of music?
After an artist is comfortable with the genre, then it should be their mandate to creatively deviate from the guidelines and conventions of it, because that’s what innovation is. If they STAY within the confines laid out by other contributors to the genre, then I agree– they will end up with a mundane, unoriginal sound…
But I guess to sum up this already too long post… You gotta start somewhere!
A good follow-up tutorial to this one might be "Guidelines of Hard Dance: When and How To Throw Them Out The Window."[/i]
AdSense 336x280October 25, 2008 at 1:13 pm #658862
xeonParticipantIt’s true you should be unique and stuff. But for beginners this is some great fundamentals of basic hard dance structures. Thanks for the post!
AdSense 336x280December 24, 2008 at 8:05 pm #661286
mmaguyParticipantdude this is what i’ve been looking for. greatly appreaciated
AdSense 336x280March 20, 2009 at 1:22 pm #665695
DJUPLIFT25ParticipantThis is a great tutorial fantastic
AdSense 336x280March 21, 2009 at 1:39 pm #665741
mmaguyParticipantword ive made 4 tracks since i read this. and are being played out in clubs/raves too. progressive. drum and bass, and breaks. Im a family guy now so i cant play out no more. I make it and give it to my buddies. Just not real fast at it yet, but i’ll get there. This site rocks
AdSense 336x280May 4, 2009 at 3:42 am #667071
mr psyParticipantThanks, very good basics everybody making traks should know them,
And i think it’l make the difference between someone enjoying making traks or throwing it in cause it’s too hard.great site!!
AdSense 336x280May 4, 2009 at 9:31 pm #667100
mmaguyParticipanti still find myself getting a good rythm going or a good bass. then I get stuck, and noting sounds right…much frustration sometimes. I keep going back to the basics to keep going
AdSense 336x280June 7, 2009 at 11:18 am #668477
DjMethzParticipantSweet man
AdSense 336x280June 8, 2009 at 1:30 am #668515
mmaguyParticipantgood stuff
AdSense 336x280June 22, 2009 at 9:33 pm #669051
deullocarParticipantthank you very much
AdSense 336x280June 22, 2009 at 10:08 pm #669074
mmaguyParticipantwhat about drum and bass, does the basics in this guide line still apply. by the way, i just learned some cool stuff on how to use this NI massive vst, this thing is sweet
AdSense 336x280June 24, 2009 at 4:55 pm #669134
austingreenballsParticipantAppreciate this man, this helped out alot!
AdSense 336x280June 25, 2009 at 3:51 am #669192
mmaguyParticipantsure is awesome
AdSense 336x280August 26, 2009 at 3:03 am #671168
BA55UPParticipantgreat tutorial
thanks this will help me when i really get into making some beats
AdSense 336x280October 14, 2009 at 1:24 pm #672937
bassman303ukParticipantits always good to hear peoples veiws on structuring tunes i struggled with this at the start in my atari st days but the more inspired i got the more i understood it eventually it will stick and u can muck about with it as u please
AdSense 336x280October 15, 2009 at 4:54 pm #672989
crashParticipantThis will help me a lot! Thank you!
AdSense 336x280May 28, 2010 at 1:43 am #679813
mwolsfeldParticipantDecent read.
AdSense 336x280June 20, 2010 at 4:10 pm #680385
lordghodaParticipant[quote quote="Skitch"]it was a good read and im sure it will be good for anyone that is just starting out in producing[/quote]
Exactly, its a guideline for noobies to give them the basic idea of how a tune is structured, not a written rule. And learning the foundations of a track is fundamental.
Lay ur foundations down then let ur creativity run wild 🙂
AdSense 336x280 -
AuthorPosts
The forum ‘Tutorials’ is closed to new topics and replies.
