Front Page › Forums › AUDIO & TECHZONE › Tutorials › [GUIDE]-Kick Drums: Secrets behind a Professional bottom-end
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December 8, 2007 at 5:49 pm #543942
tim.gosdenParticipant[size size=150:19k3bq3s]Kick Drums: Secrets behind a Professional bottom-end. by Tim Gosden Dec. ’07.[/size:19k3bq3s]
This tutorial is not specifically aimed at FL studio users or House music producers, it is a tutorial that should be helpful to all those producing music that needs an upfront kick drum with a good low end that will carry on a decent club system.
Firstly we start with a single kick drum sample, mine is taken from a Vengeance sample CD, however other samples can be used, for example an 808 sub bass [for hip hop].
Throughout, audio examples are available to demonstrate the effect that each processor has and helping you to determine if you’ve used a suitable amount of processing at each stage.
Please remember – this is not the bible of kick drums and sometimes settings must be tweaked to get the right sound, this is purely a good starting point.
Step 1: Choose an appropriate sample, often one with a good click is best. Here, the low end of the sample is less important than the click. Choose carefully, but remember you can always change your sample later on.

Here’s the sample I choose to use:
Step 2: Using an audio editor, such as Wavelab or the editor built into FL, trim the kick drum to have a shorter tale. This is a simple way to add more punch to the sample and remove the unwanted noise that makes the bass end muddy. At this point, it is important that the sample is also Normalized and the DC offset is removed. Remember so save the edited sample as a copy.

Here’s my sample after it’s been edited:
Step 3: Now that you’ve chosen and edited your sample you must route this to a mixer channel in your DAW. This is done automatically in programs such as Cubase and Logic, but must be done manually in FL. This will now allow you to add FX to the sample.
Step 4: Open a parametric EQ. I’ve chosen to use Waves’ Renaissance EQ but any parametric will do the job. In drums, around 250hz is responsible for allot of mud and boxiness. Reducing this is very simple, do a small cut at around this frequency, this will usually remove the worst of the muddy low end and give a much clearer and smooth mix. At this point I also added a small amount of top to my sample, just to add click and help it cut through. This is often dependent on the sample however typically around 5000hz is a good place to start. Just sweep the frequency until it sounds right.

Here’s my sample after it’s been EQ’d
Step 5: This is now what I refer to as the "Secret that no-one wants to share!" I used Waves’ Renaissance Bass plugin, know as RBass however many other suboctave/sub bass generators will work, such as Logic’s Sub Bass. Open the plugin after the EQ and select around 40hz. This adds a big low end and enables you to have full control over the bass in your track. A word of warning, it is possible to destroy your monitoring system with low frequencies. You should monitor at a sensible volume and make sure that you don’t change any settings drastically. However, done sensibly, you shouldn’t have any problems.

Heres my sample after using RBass:
Step 6: Limiting is the final step in the chain. I choose to use the Waves L1 for this purpose however any other standard limiter should work [for example, a limiter build into a compressor, just make sure you disable the compressor] A limiter will not only enhance the loudness of the sound but it also adds definition and warmth to the sample. Go easy here to avoid adding unwanted distortion and if in doubt, go for a slightly longer release time. I used 5.5db of gain reduction.

Step 7: Now you’ve done all your processing you may want to trim your kick drum once again, maybe to add a longer tail or to shorten it a little. For my sample, I felt it was a little short and therefore lengthened it slightly.

Step 8: Thats it, you should now have the perfect kick drum for your track. Once again, remember that this is only a guideline. Hopefully this is a real hope to professional producers and amateurs also. If you have any questions please feel free to post them here, lets keep this thread spam free though!

Here’s my final kick drum sample:
So, there it is, I hope you’ve found this tutorial useful!! I’m sure the missus will be pleased to hear that you’ve now got THE best bottom end!
Tim
AdSense 336x280December 8, 2007 at 5:49 pm #638825
tim.gosdenParticipant[size size=150:19k3bq3s]Kick Drums: Secrets behind a Professional bottom-end. by Tim Gosden Dec. ’07.[/size:19k3bq3s]
This tutorial is not specifically aimed at FL studio users or House music producers, it is a tutorial that should be helpful to all those producing music that needs an upfront kick drum with a good low end that will carry on a decent club system.
Firstly we start with a single kick drum sample, mine is taken from a Vengeance sample CD, however other samples can be used, for example an 808 sub bass [for hip hop].
Throughout, audio examples are available to demonstrate the effect that each processor has and helping you to determine if you’ve used a suitable amount of processing at each stage.
Please remember – this is not the bible of kick drums and sometimes settings must be tweaked to get the right sound, this is purely a good starting point.
Step 1: Choose an appropriate sample, often one with a good click is best. Here, the low end of the sample is less important than the click. Choose carefully, but remember you can always change your sample later on.

Here’s the sample I choose to use:
Step 2: Using an audio editor, such as Wavelab or the editor built into FL, trim the kick drum to have a shorter tale. This is a simple way to add more punch to the sample and remove the unwanted noise that makes the bass end muddy. At this point, it is important that the sample is also Normalized and the DC offset is removed. Remember so save the edited sample as a copy.

Here’s my sample after it’s been edited:
Step 3: Now that you’ve chosen and edited your sample you must route this to a mixer channel in your DAW. This is done automatically in programs such as Cubase and Logic, but must be done manually in FL. This will now allow you to add FX to the sample.
Step 4: Open a parametric EQ. I’ve chosen to use Waves’ Renaissance EQ but any parametric will do the job. In drums, around 250hz is responsible for allot of mud and boxiness. Reducing this is very simple, do a small cut at around this frequency, this will usually remove the worst of the muddy low end and give a much clearer and smooth mix. At this point I also added a small amount of top to my sample, just to add click and help it cut through. This is often dependent on the sample however typically around 5000hz is a good place to start. Just sweep the frequency until it sounds right.

Here’s my sample after it’s been EQ’d
Step 5: This is now what I refer to as the "Secret that no-one wants to share!" I used Waves’ Renaissance Bass plugin, know as RBass however many other suboctave/sub bass generators will work, such as Logic’s Sub Bass. Open the plugin after the EQ and select around 40hz. This adds a big low end and enables you to have full control over the bass in your track. A word of warning, it is possible to destroy your monitoring system with low frequencies. You should monitor at a sensible volume and make sure that you don’t change any settings drastically. However, done sensibly, you shouldn’t have any problems.

Heres my sample after using RBass:
Step 6: Limiting is the final step in the chain. I choose to use the Waves L1 for this purpose however any other standard limiter should work [for example, a limiter build into a compressor, just make sure you disable the compressor] A limiter will not only enhance the loudness of the sound but it also adds definition and warmth to the sample. Go easy here to avoid adding unwanted distortion and if in doubt, go for a slightly longer release time. I used 5.5db of gain reduction.

Step 7: Now you’ve done all your processing you may want to trim your kick drum once again, maybe to add a longer tail or to shorten it a little. For my sample, I felt it was a little short and therefore lengthened it slightly.

Step 8: Thats it, you should now have the perfect kick drum for your track. Once again, remember that this is only a guideline. Hopefully this is a real hope to professional producers and amateurs also. If you have any questions please feel free to post them here, lets keep this thread spam free though!

Here’s my final kick drum sample:
So, there it is, I hope you’ve found this tutorial useful!! I’m sure the missus will be pleased to hear that you’ve now got THE best bottom end!
Tim
AdSense 336x280December 10, 2007 at 5:38 pm #639009
Chris EssParticipantsoundin nice that
AdSense 336x280December 12, 2007 at 10:22 pm #639312
LuminanceParticipantGreat tutorial! My tunes are already bouncing harder
AdSense 336x280December 13, 2007 at 4:57 pm #639389
tim.gosdenParticipantThats good new, what did the missus say? !
AdSense 336x280December 13, 2007 at 5:33 pm #639395
LuminanceParticipantI haven’t burned anything yet but I assure you when I do I’ll make her sit in the back seat and turn the sub up.
AdSense 336x280December 13, 2007 at 10:30 pm #639419
tim.gosdenParticipanthahahhaa. top stuff.
AdSense 336x280December 14, 2007 at 4:17 pm #639467
tim.gosdenParticipantThanks!
I’d love to hear some of the tracks you’ve made, using this technique. Maybe we could post a few links here [please keep it sensible] and spam free. !
Cheers.
AdSense 336x280December 18, 2007 at 10:34 am #639672
RB07Participanti am using the same wave effcts they are magic great tutorial thanks
AdSense 336x280January 14, 2008 at 12:53 am #641291
hamburgerParticipantthanks for all that work. much appreciated
AdSense 336x280February 6, 2008 at 7:18 pm #642835
LuminanceParticipantI just put out two new jams with this technique. What goes around and All of your love. They’re on my myspace page and What Goes Around is in the House Forum
AdSense 336x280February 7, 2008 at 12:50 pm #642883
dan1eh_24Participanthey tim.gosden
Thanks for the tutorial, using fl studio, the wave fx and a kick sample from the vengeance electro essentials series I managed to come up with some pretty cool results.
What about loops ? for example a vengeance loop with no kick but hats, snares and hits ect. What sort of fx would we be looking to add here ?
AdSense 336x280February 8, 2008 at 11:22 pm #642956
tim.gosdenParticipantTypically I try and program as much as I can, the vengeance loops are great but only a starter [best thing to is to sample hi hats from the loops and program them yourself!]
When using one of these loops though I tend to use a highpass filter at around 400hz and then add some warmth if needed at around 750hz. I never find the need to add much top end, the loops have already undergone alot of processing so you need to be careful. Sometimes a small amount of 1:4 compression can help or possibly an imaging plugin to give a wider top end.
Cheers, Tim.
AdSense 336x280April 3, 2008 at 6:58 pm #647108
KG87ParticipantAwesome tutorial.
I’ve the Waves plugins, but never really used them.. I read this tut about 3 months ago. And Never looked back sincE!
AdSense 336x280April 18, 2008 at 3:31 pm #648172
tim.gosdenParticipantGreat stuff KG87 – waves plugins are very professional tools [although I no longer use them since my move to Logic]
There are however plenty of other things which will do the same job, you just need to look around. The plugins in FL studio are not that great, but some of the free plugins available are great!
Tim.
AdSense 336x280June 29, 2008 at 6:28 pm #652290
Mario.OliverosParticipantBeautiful tutorial
I love you tim.gosdenAny software like Logic but for PC?
AdSense 336x280August 4, 2008 at 5:26 am #654563
lmkproductionsParticipantawesome tutorial!!!!!
AdSense 336x280August 4, 2008 at 5:26 am #654564
lmkproductionsParticipantawesome tutorial!!!!!
AdSense 336x280September 12, 2008 at 6:43 am #656520
chillerzParticipantAgain this looks mighty fine! Could come in handy. Heard about this technique some time ago, but never really found a good tutorial. Thanks a lot!
AdSense 336x280October 2, 2008 at 3:08 pm #657339
RubyNLParticipantI like the sound. I used to pick samples that have already a lot of bottom-end, but this makes new possibilities
AdSense 336x280October 18, 2008 at 11:27 am #658489
mrcanonParticipantwere learning this at college
AdSense 336x280October 19, 2008 at 3:46 am #658526
acheadKeymasterGreat Tutorial .. will refer again ..
AdSense 336x280October 23, 2008 at 1:34 pm #658746
NapzterParticipantThis is brilliant.
I tried recording a drumkick and then do this. And it sounds pretty good.Oh, and some of the links are broken. Can you please fix that? 😉
AdSense 336x280January 22, 2009 at 8:16 am #662938
osiBParticipantWow, I’ve been trying to do this forever. This is very helpful. Thanks.
AdSense 336x280January 23, 2009 at 9:51 am #662996
ingles10Participantgreat Tutorial
whats the best way to trim & normalise the kick using Logic?
AdSense 336x280January 23, 2009 at 10:54 am #662997
MichL*ParticipantThanks for the heads up, that definetly helped tweaking my stuff a bit more,
thanks!
AdSense 336x280January 29, 2009 at 4:04 am #663331
halcyon_raveParticipantpretty nice t00t!
AdSense 336x280February 14, 2009 at 12:50 pm #664090
supervinylParticipantThanks for taking the time to do this, absolutely great.
AdSense 336x280March 3, 2009 at 2:01 pm #664946
dirtyyellaParticipantwish i coulda got to this when the examples were still there… I’ve needed a lil help with kicks in reason
AdSense 336x280March 15, 2009 at 11:26 pm #665492
NickMcParticipantThanks, awesome tricks you’ve got there
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